4 mod showcase we re going to take a look look at the tomb raider outfits and accessories. Following along are instructions in the video below: Today, would like to introduce to you Fallout 4 Mod Showcase: Tomb Raider Outfits and Accessories by Crimsomrider.
it will help you have an overview and solid multi-faceted knowledge. is a channel providing useful information about learning, life, digital marketing and online courses …. A couple of weeks ago, I'd have said that there might be issues with whatever agreement Obsidian and Bethesda signed way back when, but now that they're all one big happy family under Microsoft that's probably moot.īut realistically, I don't think we'll see any kind of official blessing, and this is just going to stay a free mod forever that Bethesda just agrees to ignore like they have with all the other remake mod projects.Fallout 4 lara croft This is a topic that many people are looking for. I assume the F4NV and F4SE teams would be able to work out some kind of revenue share on that, but it could be a sticking point. If Bethesda were to ever give a project like this their official blessing, they'd basically have to release it as a standalone game like Black Mesa. So there's basically zero chance of seeing something like this through Creation Club. Bethesda would either have to add all the extensions to FO4 natively - which would be badass but would also take future support for F4SE out of the team's hands even if they wanted to give Bethesda permission to bundle their work - or put themselves in the awkward position of shipping their own paid content that relies on end users using a completely different executable that would actually be broken for a couple of days after the mod release. And then on top of that, you have the fact that certain CC updates require changes to the executable, which breaks F4SE for a few days.Īnd since F4SE is actually an independent executable, you can't just bundle it in with the CC and call it a day even if they got permission. They just have to call the new scripting functions.īut there's no precedent for Creation Club mods to use Script Extender in fact, one of the requirements of CC mods as far as I can tell is that they can't have external dependencies at all. They don't technically have to bundle it, since it's an extension to the scripting API.
It probably uses F4SE, at a minimum - I don't have insider info, but most mods that change as much as this one claims to end up having to use it -, which is a whole interesting kettle of fish.